Tuesday, September 26, 2006
Mordheim - City of the Damned!
For example, my current campaigning group story is as follows: The first campaign was winter, and the entire city of Mordheim was starving. I had one simple goal; each warband must try and take control of the cities main supply towers so they had shelter and food to last throught the winter. The warbands decimated each other every week for a shot at the goal, and there was no clear winner of that campaign.
We liked the idea of controlling a territory so much that my next campaign followed the same route, I made up a list of teritories and the winner of each battle controlled whichever territory they were fighting for that battle, and the person with the most territories would be winner. That was a brutal campaign as all warbands ripped the city apart trying to control certain sectors and turfs, and there were hardly any grudge matches . . . everyone only cared about winning territories. I won this campaign, but barely . . . everyone was fairly equal.
So for the next campaign we decided that the citizens of Mordheim were upset from all the squabbling, so they went to the nobels of Mordheim and demanded that they use tax money to build a police force to quell the gangs. The nobels graciously agreed and set knights out on the street, mounted and armored, to disrupt any fighting on the streets. Unfortunately, the knights were severly underpowered andthe winner of this campaign went to an undead gang that decimated not only every single warband, but also the nobel army and all of its knights, leaving the nobel families quivering in fear and hiding away like cowards.
Our current campaign deals with the afternmath of the last, there are undead walking the streets during every fight, and trying to eat the brains of the warbands and citizens of mordheim. Now the citizens find themselves having to help the dispicable warbands just to survive, as the warbands fight not only each other, but the growing number of undead that roam the streets.